On Robinson: The Journey I worked as a Senior Environment Artist.
I was Responsible for the Jungle Level and for intial look development of the Jungle, exploring Photoscanned Asset implementation of my own captures and team members.
Creating Trees, Tree Roots, Falled Logs, Gameplay Interactable envrionment assets, Set Dressing with Other Artist, Creating Materials for Trees and Natural Assets using tiling materials, and the final Performance Optimization and implementation.
We had to achieve a minium of 60fps per Eye whilst keeping a rich looking scene. from a 40cm viewing distance to long Vista Views
Also helping to create player paths and level flow and ideas for gameplay and cinematic shots.

Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World
Ryse Son of Rome Screenshot End of the World